In this tutorial we'll be taking a look at how to control the position and placement of your volumetric clouds in Unreal Engine 4 and UE5. By default, Volumetric Clouds are very limited, and don't offer a whole lot of control for art directing. Fortunately there is a very simple solution to this, and that's with the help of Blueprints called "Cloud Mask Object" and "Cloud Mask Generator", only found in the engine settings. This tutorial won't be covering the Paint Clouds method, only the blueprints method. This method works in both UE4 AND Unreal Engine 5!
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