Exploring the amazing new water capabilities introduced in Unreal Engine 4.26, Epic Games’ Sjoerd de Jong talks you through the basics of setting up an ocean, a lake, and a river. Then, he dives into more advanced features and possibilities that showcase how you can tap into the water rendering through other parts of the engine by making objects float on waves, cutting holes into the water surface, and more.
Learn more about the water system and other features of Unreal Engine 4.26 here: https://www.unrealengine.com/blog/unreal-engine-4-26-released
Inside Unreal water system deep dive- https://youtu.be/7y-ITjcttW8
**TIMESTAMPS** 00:00 Intro 00:25 Overview 02:06 Content and Thanks 02:47 Intro and Basics 07:17 Controlling Water 11:18 Architecture 19:27 Additional Uses 28:18 Tips and Tricks 31:51 Performance and CVars 33:48 Future Plans