In this video we will be taking a look at how to use the ACES lut to get a better color match between Substance Painter and UE4. A lot of people have asked me why their textures don't look the same between programs, and this is why, along with how to fix it!
The default linear-space viewport in Substance Painter is very washed out, and has clipped highlights. Overall does not look great. The ACES lut really helps you get a better, more consistent look for your render in Unreal. A major thanks for Brian Leleux for making this tool.
As always, THANK YOU for watching!
Full credit for creating the lut goes to Brian Leleux: Brian Leleux Artstation : https://www.artstation.com/brianleleux
00:00 - Intro 00:23 - Why The Default Linear Viewport Is Not Good 01:35 - Where to find the ACES Lut 02:21 - How to Install and Enable the ACES Lut 05:13 - Comparison between Substance Painter and UE4 06:49 - Scene setup in Unreal 07:32 - Outro and Thanks