In this stream, Wes Bunn takes a look at the quickest way to get a humanoid character up and playable from a Skeletal Mesh and a series of animations. We’ll talk about different workflow tips for the various types of animation assets (Anim Blueprints, Blend Spaces, and State Machines vs. AnimMontages). Also, we'll try out some subtle things you can do to improve the realism and look of your character’s movement.
Bringing a Hero from Paragon to Life with UE4 by Laurent Delayen https://archives.nucl.ai/recording/bringing-a-hero-from-paragon-to-life-with-ue4/
Epic Games Announces New Round of Unreal Dev Grants Totaling over $200,000 https://www.unrealengine.com/en-US/blog/epic-games-announces-new-round-of-unreal-dev-grants-totaling-over-200-000
Unreal Engine 4.19 Preview 1 Now Available https://www.unrealengine.com/en-US/blog/unreal-engine-4-19-preview-1-now-available
Learn Unreal VR with Udacity’s New Nanodegree Foundation Program https://www.unrealengine.com/en-US/blog/learn-unreal-vr-with-udacity-s-new-nanodegree-foundation-program
Soul City, Soul Cave Assets Released for Free https://www.unrealengine.com/en-US/blog/soul-city-soul-cave-assets-released-for-free
Join the Winter #ue4jam! https://www.unrealengine.com/en-US/blog/join-the-winter-ue4jam
Epic Games at Global Game Jam 2018 https://www.unrealengine.com/en-US/blog/epic-games-at-global-game-jam-2018