This weeks tutorial concerns the Skylight actor. The Skylight in Unreal Engine 4 (4.26) is probably the weirdest light, and most misused and misunderstood light out there. This video serves to demystify the Sky Distance Threshold and how it's so important for lighting interiors, and lighting exteriors in Unreal Engine 4. This tutorial serves to help people understand the purpose of the skylight. How to use the skylight, and why you should be using it this way. Not only does this work with Raytracing / Raytraced GPU's but this also works well WITHOUT Raytracing. You can use HDRI / Cubemaps with the skylight in this video. Again, Raytracing is NOT an absolute must. We also take a look at Mesh Distance Field Ambient Occlusion (also known as DFAO), and how drastically it can affect your scenes. Let's dive in!
PS. This works the same way in Unreal Engine 5! Lumen just makes it even better :)
#tutorial --------------- This video is NOT sponsored. Some product links are affiliate links which means if you buy something I'll receive a small commission. ---------------
00:00 - Intro
01:33 - Setup 11:22 - Distance Field Ambient Occlusion 13:10 - Donations and Thanks
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My Streaming / Recording Setup (How this Video was Recorded)
Godox LEDP 260c LED Panel: https://amzn.to/3toBWtJ